Wednesday, October 18, 2017

Measles - It's Not Just a Rash, Dumbass

So, guess what?  The measles vaccine was developed around 1954, and by 1963 - almost ten years of testing - declared safe and effective enough  licensed in the United States.  This wasn't "rushed to market to make money."  This was tested, refined and prepared in order to stop kids from dying.

(child suffering from measles)

Here is a chart showing outbreaks of the disease.


Here is a chart showing DEATHS from the disease.  Notice that Outbreaks plummets after the vaccine is introduced, and that deaths drops to nearly zero.

For the slow thinkers in the room, that means - because of vaccinations - kids stopped dying.


Now, we come back around to "Hey, I'm afraid of vaccines!" and suddenly, a disease that had been thought eliminated, explodes into the population again.



Because, you know, "Vaccines are dangerous!"



And where are kids getting sick?  Hm...


Funny how this works.  Cut back on vaccinations against measles, and get measles outbreaks.  Gosh, it's almost as if the vaccines do actually protect people from infectious diseases.  You know, like they actually work?  Imagine that.



"Vaccines are dangerous."  Yeah, unlike, say, measles....

  

So, no, I have zero tolerance for anti-vaxxers, who are willing to cripple and kill their own children and my children, too.  Fuck you, endangering my child.


dissenting opinions



It's not the dissenting opinions 
that depress me. 

It's the sheer passion fervently embracing blind common-sense defying vapid stupidity that makes me sick.




Tuesday, October 17, 2017

Violence as political theater

We have to crack down hard on violence as political theater. We've seen close up what happens when people start taking sides on that issue and making excuses for one side or the other. Assault is assault. I don't give a damn who's doing it. Just like vandalism is vandalism, arson is arson, and making deadly threats is olaga hot.

Monday, October 16, 2017

Musical Monday - The Mean(er) Kitty Video

I like cats.  I have mixed feelings on rap and hip-hop.  Lots of great music in those genres, but some of it sucks.

Anyway, this is a fun silly video. The guy who made it was obviously just goofing around.

The cat is adorable.









Friday, October 13, 2017

Darth Vader, Asshole, Part 2

As I said last week, I've always considered Darth Vader to be kind of an asshole and special snowflake bully.  But, you know, Vader does has style oozing out his helmeted ears, so no surprise some people come up with some really amazing cosplay.

Now that's style.  
I could totally game this character.
(model unknown)


You know, whatever else I think, I give her props for working hard to develop that costume.  I'm also betting (and hoping), she and her boyfriend had major monkey sex that night.  She totally earned it.
(model unknown)


Model Sithvixen
As Sithvixen points out, "Guys love boob armor."


Okay, so you're little girl is adapting an iconic major badass into a costume. I can dig that. Girls need badass role models. I still prefer Wonder Woman to Vader, but the kid rocks it, and I applaud her.
(model unknown)


Blow it. I love body paint. This is cool.
(Model unknown)




Tuesday, October 10, 2017

Trump and Weinstein: Sexual Assault is Still Wrong

Just so we're clear, if you find  yourself in a conversation about Harvey Weinstein and some tool is making hay that the "Democrats are Evil," because Weinstein is a sexual predator, then here are some responses:
  • So you agree that sexual assault is wrong, and therefore you agree that  GOP President Donald Trump, former Fox News Chief Roger Ailes, and Supreme Court Justice Clarence Thomas are all fucking scumbags, because they have a history of sexual depredation against women.  Good, so, that means "Republicans are Evil," right?  Especially, since one of those sexual predators is the fucking President and another is a Supreme Court Justice.
  • If it's a "Yeah, but Weinstein!" scenario, the remind them that "Yeah, but..." means the speaker is normalizing and justifying the behavior.  The response to "Yeah, but.." is "So, you're saying you're okay with sexual harassment?  That's kind of shitty of you."
    There is NO "Yeah, but..." when it comes  to sexual predators.  It's only "Yes, you're right. President 'grab her by the pussy' Trump was just as wrong as Harvey Weinstein!"  

Friday, October 6, 2017

Darth Vader, Asshole

Personally, I always that Darth Vader was kind of an asshole. Sure, he has some major badass style, but I mean, "You've disappointed me for the last time!" (Choke, choke, choke) - what kind of weaksauce idiot manager does that? That's so not going to retain quality talent. Duh.


And, seriously, how much of a special snowflake do you really have to be to bully people who disagree with you?  "I find your lack of faith disturbing," so "I'll choke you and frighten everyone in the room into seeing how big and badass scary I am, because I'm such a snowflake I need people to be afraid of me, all the time!"

Yeah, that's on par with "I took my assault rifle to Wal-Mart to buy cookies, because I'm such a special bullying chicken, I need everyone to see I'm a hardass about my cookies."

Or, maybe, as special snowflake as "I'll sue you for being mean to me! (And then I'll stiff the lawyers on the bill, I'm so hardass!)"

So, yeah. I always thought Vader was kind of an asshole.



Wednesday, October 4, 2017

Neck Tattoos - not such a good idea

Tell me what you think, but I've always found face and neck tattoos very distracting. As a rule, it seems to me, they are so prominent that when someone looks at you, they see mostly tattoo. The idea like your face becomes an accessory to the artwork, rather than the other way around. That's my thought, anyway.

As others have pointed out, neck/throat tattoos can be especially problematic to your future employment options. Tattoos are pretty common these days, and we have a local Target store where I tease the employees that tattoos must be a job requirement :) Some have prominent tattoos, others only the one or two, but almost all of them seem to have some.

One of the Target cashiers, a woman about 20, was telling me how she was going to cover her tattoos when she went to med school. It wasn't about her art, it is just that med school people are still pretty reserved and "old fashion" about tattoos, and she knew some students and faculty would get distracted just because she had ink.

Also, large pieces of evocative artwork - such as a skull or Jesus, for example - might make a prospective employer - even one tattoo-friendly - think twice about how customers might react to it, and might pass you over for someone less decorated.

I don't know. What do you think?


(model unknown)

Tuesday, October 3, 2017

Back Again For More

Me: "I'm Baaaaack!"

Heh.




See also here and here.  I mean, fuck, I wish I had done those two G+ posts as blog posts.  So much love!!


Monday, October 2, 2017

NFL players kneeling in patriotic protest

This got passed to me, but the author got stripped off. It's one of those thinfs I wish I had written.

--

The NFL players are people expressing their Constitutional rights of free speech. Their private corporate employers can fire them, or not, since doing so is not a violation of the First Amendment. In contrast, the President of the United States speaking to squelch their First Amendment rights, and - again - using inflammatory language to do so, skirts the issue - again - of violating the Constitution, and - again - diminishes the Oval Office.

The root problem is inequality in America. The root problem is the rich and powerful exploiting the government of the people, by the people, for the people to oppress and abuse the people, rather than to serve the people.

In classic Orwellian fashion, the rich and powerful have again exploited the media machine to manipulate the people into some stupid argument about who is a "real patriot," and so we bicker and swagger about "who's a good boy" (or girl, or non-binary gender identifier), instead of being smart and recognizing the root problem: that billionaires are yanking our chains, like dogs, to get us to fight with each other, while they steal our money and our rights, and call us ungrateful slobs for not thanking them.

Meanwhile, the flag is a symbol that gets misused daily, and the National anthem is a song that most people can barely sing only when someone plays it for them. The idea that "real patriots" kow-tow to a government that most of them bitch and whine is "too invasive," and "out to get them," is insane.

http://taskandpurpose.com/flag-code-explainer-trump-nfl-national-anthem/


Sunday, October 1, 2017

Anti-Anti-Fascists? You're kind of an asshole

Mocking the Meme here. This is important, that you understand I'm mocking the meme.

It always amazes me the self-absorbed, self-important mindset required to whine about protests against people whose core belief is "Those darkies ain't human! Jews should be burned to death! They ain't people! Only us special white snowflakes are people with rights!"

"Anti-Anti-Fascists" Really? So, you're saying you support Nazis and Fascists? That's nice. You life hating asshole.

#PunchANazi


And, by the way, "free speech" is most usually legally defined as "government officials cannot stop you from expression whatever the fuck you want."

That is very different than "people who disgaree with you can also exercise their rights to tell you to shut the fuck up."

That is not the same as "censorship," or "repression," in the way people always scream it is (that is, screaming "My rights I'd free speech are repressed! Whine whine!"). On the contrary, it is often the very essence of "free market capitalism" at work.  

Friday, September 29, 2017

Zak Smith?

Who the crap is Zak Smith, and should I care?

A lot of my gamer friends are talking about this guy - AGAIN! He's like some kind of cyclical force of nature that stirs up shit every couple of months, or something. Why the crap does he have so much influence?

No, I don't want to Google him. That's too damn much noise. I want to hear from you! Because I care about you, and I value the distilled thoughts in your head.



I'm back

Fuck all if I know where to start.  What the fuck is wrong with humanity? Fucking hurricanes killing Americans (and remember, kids, Puerto Ricans are Americans) right and left and people are bitching about NFL players kneeling at the same time assholes are in the beer line?

And "we ain't racist, fuck you libtard" Alabama chooses the most unethical, twice-disgraced, endorsed by the guy-too-Nazi-even-for-the-Trump-White-House dude as the GOP candidate for Senate?

Americans have lost their fucking marbles. But, hey, why not? They shit their ethics and morality down the toilet last November, why not throw out the marbles, too?

The main problem with trying to ignore the world is that the world doesn't respect that. It's like trying to ignore Internet trolls and bullies. They just take it as a challenge and try harder to get your attention by being  even bigger pricks about it.

Well, fuck you, world. Female voices may be fleeing the Internet, due to the exhaustion of harassment and rape-death threats, but this bitch got her password sorted out, and you can bite my tight ass again.



Friday, September 8, 2017

Fiction Friday - TitanLil - the broken remnants of Titanium Lilly

TitanLil (formerly Titanium Lilly)


Terrible things can happen to even the most stalwart mind after being held prisoner for a year by a psychotic torturer who revels in forcing his victims to consume their own flesh in order to avoid worse torments.

It would be unkind and wrong to describe Lilly's mind as merely "damaged." What's left today is definitely cunning, and cruel, but more alien than human.




(see also this post for my speculation on this freaky-ass image)


TitanLil - Villains & Vigilantes


Strength 24, Endurance 33, Intelligence 15, Agility 13, Charisma 11, 120 lbs., level 6

Basic Hits 3; Hit Mod. (2.0) (4.2) (1.2) (1.3) = 13.104; Hit Points 39; Power 85; Move 70" ground; Accuracy +1; Damage Mod. +1; Heal 3.0; Detect Hidden 8%; Detect Danger 12%; Carrying Capacity 1027 lbs.; Basic HTH 1d10

Metal Summoning (Ice Powers) (x2): Identical to Ice Powers, but material does not "melt"; instead it persists automatically for E turns (PR=5, no action, to buy another E turns). The metal encasing a target does damage per turn by weight, crushing pressure (being too tight and constrictive) and spikes/rough edges on the interior.
She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Heightened Endurance B: +20

Heightened Senses: Just as she can see light, she can automatically detect all ferrous metals, quantity and type, within C/3 inches (round up). She only has to pay attention and she knows.

Heightened Strength A: +10

Magnetic Powers: She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Sidekick: An apparently normal 14 year-old boy named Yun.  How he got connected to TitanLil has not been revealed. Their relationship is weird, and dynamic, but he appears to worship her, even as he is terrified of her.  He is definitely her servant, and he usually correctly interprets her wishes. He helps her dress, bathe, and acts as her mouthpiece, speaking because she doesn't.  He sometimes appears to be listening to something no one else can hear, as if she is talking to him.  He appears afraid of her, even though she has never been observed to hurt him. In fact, she once destroyed an Intercrime base after TitanLil found out that an agent punched Yun in the head during a training exercise.

Diminished Senses: She only has one eye. -4 "to hit" with all ranged attacks, and -4% Detection rolls.

Lowered Intelligence: -6.  Her mind is shattered, and her behavior often appears alien.  The only telepath known to have tried reading her shattered mind said "What's left is definitely human, and that makes it worse!" before he stunned the interviewers and fled, getting lost somewhere in undeveloped China.

Willpower:  The insanity that drives her makes her physically and mentally more resilient.  She can use this for variable benefits, and also defense. PR=1 per use as defense.

Mute:  She never talks. It is unrevealed if this is a physical, or mental, deformity.


Friday, September 1, 2017

Fiction Friday - Titanium Lilly


Titanium Lilly - Villains & Vigilantes

Strength 24, Endurance 33, Intelligence 15, Agility 13, Charisma 11, 120 lbs., level 6

Basic Hits 3; Hit Mod. (2.0) (4.2) (1.2) (1.3) = 13.104; Hit Points 39; Power 85; Move 70" ground; Accuracy +1; Damage Mod. +1; Heal 3.0; Detect Hidden 8%; Detect Danger 12%; Carrying Capacity 1027 lbs.; Basic HTH 1d10

Metal Summoning (Ice Powers) (x2): Identical to Ice Powers, but material does not "melt"; instead it persists automatically for E turns (PR=5, no action, to buy another E turns). The metal encasing a target does damage per turn by weight, crushing pressure (being too tight and constrictive) and spikes/rough edges on the interior.
She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Heightened Endurance B: +20

Heightened Senses: Just as she can see light, she can automatically detect all ferrous metals, quantity and type, within C/3 inches (round up). She only has to pay attention and she knows.

Heightened Strength A: +10

Magnetic Powers:  She has trained and reduced the PR cost of this power to PR=3 per use (and PR=3 for maintenance).

Pet: A liquid-metal wolf-like creature. Weight is 450 lbs., Natural Weaponry +3/+6

Diminished Senses: She only has one eye. -4 "to hit" with all ranged attacks, and -4% Detection rolls.




Friday, August 25, 2017

Fiction Friday - Cuesta Sword Saint

Yaffa Gamila Cuesta

Background & Origin: She is a mutant who has also had special combat training (her swordplay is practically Zen). She is a licensed chiropractor. She was born in Vine, a parallel Earth that developed a medieval fantasy setting. She has been on Earth about ten years and shows no signs of aging. She turned her therapy skills into a daytime profession.

She was born a beyond the edge of civilization. She was raised by her birth parents, who were serfs or servants of some noble. They are alive and well.

She has the following siblings:
  • An older brother that still lives with her childhood caretakers;
  • A younger brother that suffered grave misfortune, unjustly imprisoned for some crime;
  • A younger sister that is dead, dying under mysterious circumstances;
  • An older brother that bears her a grudge for some past transgression;
  • An older sister that she still keeps in touch with, but they're not particularly close;
  • An adopted younger sister that is dead, killed in an accident;
  • A younger brother that she still keeps in touch with, but they're not particularly close. 
She has experienced the following important events:
  • She made an enemy, a childhood foe who resurfaced. They're annoyed by her presence. They have ties to the criminal world or the black market. The hate springs from a criminal charge, justified or false;
  • She obtained a pet, a supernatural creature of some kind; 
  • An incapacitating accident left her laid up for several months; 
  • She made an enemy, someone that worked for her. There's lots of yelling when they're around each other. They have some close family ties that give them minor clout. The hate springs from a criminal charge, justified or false; 
  • Oops, pregnancy! Her partner left her behind; 
  • She obtained a pet, a bizarre creature of some kind; 
  • Working with performers developed her oratory skills and presence; 
  • She became involved in a serious relationship that lasted at least a year. 
Combat Tactics: Her first action is Evasion, then it's all about the sword.

Personality Traits: sly, inspirational, arrogant.

She had been on Earth for ten years, and long enough to get clinical training and licensing. Despite that, she - like a lot of people it turns out - still hasn't really assimilated and retains a chronic “fish out of water” problem.

This makes her hesitant and risk-averse in situations not related to performing her clinical profession (fixing people, no problem, as long as someone else is reassuring her the paperwork is done) or combat (the same precision with pressure points, joint locks and weak spots that makes her a good healer also makes her a deadly killer - or was that the other way around?).

Appearance: 5’6”, 135 lbs.

She wears her hair long and flowing. She has many tattoos and only regrets not having more skin. Each tattoo represents a personal achievement of some kind, including service to her family and (back on Vine) noble lady.

Powers: She has exceptional endurance and superhuman speed, coordination and reaction time.

She has a magic sword, and has mastery with any kind of sword, or sword-like weapon.

Notes: This was random chargen. Turns out she is kind of a combat monster. She typically has three actions per turn, a crazy high chance of hitting her foes (with the sword), and can do enough damage to take many opponents out of the fight in one hit.

I'm thinking V&V is crazy flexible, but also crazy fragile and easy to “unbalance” in a lot of ways.

We reconciled this a bit by playing up (but not overplaying to the point is irritation) the “fish out of water” hesitation thing, giving other PCs some screen time when otherwise Yaffa’s crazy high attributes might have made her a natural star. Because, you know, I may be a strong and dominant personality, but I have more fun when everyone at the table has a chance to shine :)

I'm working on Living Legends and Mighty Protectors hacks, but both systems have better controls over runaway damage powers, so I'm not really happy yet with either hack.




Yaffa Gamila Cuesta - Villains & Vigilantes

Str 15, End 24, Int 13, Agl 27, Cha 23, 135 lbs., level 7

Basic Hits 3; Hit Mod. (1.4) (3.0) (1.1) (2.8) = 7.8936; Hit Points 24; Power 79; Move 66” ground; Carrying Capacity 390 lbs.; Basic HTH 1d6; Accuracy +5; Damage Mod. +3; Detect Hidden 16%; Detect Danger 20%; Heal 2.1; Inventing Points 9.1

Heightened Agility B: +14
Heightened Attack: Damage +7 with all attacks
Heightened Charisma A: +8
Heightened Endurance B: +15
Heightened Expertise: Attack +4 “to hit” with swords, such as her Special Weapon
Heightened Senses: She has infravision, ultrasonic hearing, and enhanced (though not superhuman) senses of smell and taste, +6% Detect Rolls
Special Weapon Device: Magic Sword, Attack HTH +5 “to hit,” Damage HTH +2d6, unique and virtually indestructible, plus see below.
Special Requirement (Weakness): The magic sword has its own requirements to keep its enchantment active, or it just works like a normal sword.
Training: Attack +2 “to hit” with unarmed HTH, Attack +2 “to hit” with Special Weapon

Stormguard, Bringer of the Crown
Weapon: broadsword
Alignment: good
Wielded By: a specific bloodline
Look: seems to blur when moved
Fame: hardly known
Quirk: none
Main Effect: can blind opponents
Secondary Effect: gives the wielder semi-prophetic dreams
Restriction: can only be used by females
Restriction: gives the wielder mood swings
Current Status: undefined
Created: in secret
Created: to save a realm
Draws Power From: past triumphs

Combat Summary:
Unarmed: Attack HTH +7 “to hit,” Damage 1d6+10 or 3d8 (avg 13.5)
Sword: Attack HTH +16 “to hit,” Damage 3d6+10 or 3d12+1 (avg 20.5)

Boilerplate Stuff

Model unknown. Character by I.A. Riley, July, 2017.

Document Copyright (C) 2017 by I.A. Riley. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Villains & Vigilantes and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Random backstory generator - http://www.pbegames.com/lifepath/ .

Random name generator - http://www.behindthename.com/random/ .



Random height/weight generator - http://tower.newcenturycomputers.net/hwcalc.html .

Random Weapon Generator - http://chaoticshiny.com/weapongen.php




Friday, August 18, 2017

Fiction Friday: Horror, Kink, or Both?

Long time readers know that humans fascinate me.  From the amazing highs and despicable lows, to the quirky and the just plain weird (and weirder).  So, no surprise this image pops up here, right?

(I have no idea where this came from, 
but memo to self: never, ever, ever - no really, not ever Google "American Horror Story" again!)

I could actually see that being a real woman, and a real scene from some kind of movie. Either real horror, or real kink. I mean, lots of people have disfiguring injuries these days, and so many filmmakers need content, there are lots of opportunities for unusual body types.

Well, that and lots of people are into weird shit. I mean, there is an actual fetish/mental disorder associated with sexual attraction to having body parts removed. So, Hell, that could be a real woman acting in a niche Internet film.

Hell, the background even reminds me of "SAW" (I've seen still photos, because, you know, I'm insane enough to have Googled "SAW").

Anyway, since this is a #FictionFriday post, what derangement do you see?  










Friday, August 11, 2017

Fiction Friday - Kerry the Undying

Wafiya Janna Kerry the Ever-Living

Background & Origin:  She has pegged last April 27 as the day she woke up dead. Well, not so much “dead,” as just “not alive.” She’s decided on the term “ever living,” as having a nice ring to it, since she is most definitely not “undead,” and “undying” still has a bit of negative connotation (as well as seeming to invite idiots to actually try to kill her).

She was living alone at the time, and remembers waking in the night with terrible heartburn and feeling like someone had kicked her in the chest. She had just started the tour of Europe she had promised herself since childhood, and she was not going to let a little pain slow her down.

It was a wonderful month in Europe, and she remembers the food as being so satisfying she ate almost nothing the whole time.

It was after she got home, and someone pointed out she looked exactly the same - no tan, no new muscle tone from all the walking, hair the same length despite not cutting it - as she had when she left, that she saw a doctor. 

The doctor sent her to some government research scientists.

The scientists called in some wizards. 

The wizards called in some priests.

Eventually, everyone settled on the idea that her metabolism had simply stopped; that - despite the obvious incongruity - her body still ran some critical processes like self-repair and sensory stimulus response, but was otherwise just permanently unchanging.

She had gotten on so well with the government guys that she took a job with the facility, and now sometimes moonlights as a superhero.

Combat Tactics: She is a brawler with some training and lots of practical experience. She doesn't have any special defenses against most damage forms, so she tries to out-think foes rather than go toe-to-toe.

Personality Traits: She has a public identity (it was a rather unusual Origin, even for a capes universe) and runs a video blog where she comments on current events and superhuman activity. 

(Top two items on her FAQ: “I'm not a zombie,” and “I'm not married, and not interested.”)

Appearance: 5'7", appears 130 lbs, actually 235 lbs. (High density flesh, for unrevealed reasons.)  Natural blond hair, brown eyes.

She looks exactly the same as she did when she stopped having a metabolism. She doesn't age, she doesn't tan, she doesn't scar. Changes to her hair always return to same point (she is really glad she got her hair styled, and the wax job that day, in prep for her vacation). She makes frequent use of makeup and bodypaint, because even bad ideas wash off.

Powers: If her body is altered without actually dying, e.g. haircuts, sword cuts, crushed by a boulder, etc., then everything regenerates until eventually restored to how she looked at the time of the change. 

Notes: Model Lindsay Elyse. Character by I.A. Riley, August, 2017.

This all started with a weird dream I had one morning. Mighty Protectors final release had just dropped, so I decided to see if I could model the dream.

She is a utility character with flavor. She can survive in outer space and many other hostile environments. She has damage resistance to the weirder combat attacks like Ice Powers, Devitalization Ray, and Death Touch, but remains vulnerable to the most common, such as punches, lasers and lightning bolts. I toyed with permanent Density Increase, but finally decided it really wasn't worth the hassle.

I like that her points are at an “in-between” power level, just because it's more interesting.

This also creates an odd rule violation, because under strict MP rules, there is a point cap on power levels, and to have this much Adaptation (I actually wanted a bit more), she would need to be a 225-point character. Frankly, I opted to ignore that rule, and no one seemed to care.

If I were to boost her to the 210-CP level, I'd give her Armor 3/2/1/0 (because that fills the holes her Adaptation and Invulnerability don't cover), ST +6 (improving her role as brick), CL +6 (mostly to improve initiative, but it also just makes her more likeable for public relations and such) and -2 CP from Knowledge (just because that's an easy place to pull two points from).

#FictionFriday



Wafiya Janna Kerry - Mighty Protectors

Strength 21 (Carrying Capacity 960 lbs., Basic HTH d10+1)
Endurance 24 (Save 13, Heal 3.9)
Agility 15 (Save 11)
Intelligence 18 (Save 12)
Cool 12 (Save 11, Initiative d6)

Hit Points 26
Power 78
Physical Defense 3
Mental Defense 4
Move 20
Inventing Points 9
Wealth d6
Luck 11-
Weight 235 lbs.
Total Cost 90 + 125 - 25 = 190

Powers
Adaptation: Asphyxiation (Doesn’t Breath), Blood Loss (Doesn’t Bleed), Disease, Low Pressure, Low Temperatures, Poison, Radiation, Sleep, Starvation, Time, Venom (45 CP)

Experience Levels: Attack +2, Defense +2, Skills +2 (20 CP)

Heightened Endurance: Fit, +6 EN, +4 IN (included above)

Heightened Strength: Strong, +10 ST (included above)

Invulnerability: Bullets damage form, Disintegration damage subtype, Entropy damage type (35 CP)

Knowledge: Languages (5 CP)

Luck: Luck +1 (2.5 CP)

Regeneration: 1 Hit Point per 3 hours, Modifiers: Constant, Unlimited (15 CP)

Wealth: d6 Wealth roll (2.5 CP)

Weaknesses
TBD (-15 CP)
Public Identity (-10 CP)

Combat Summary
Initiative: d6
Unarmed: Attack 16-, Damage d10+1 or d12 (avg 6.5)


Boilerplate Stuff

Document Copyright (C) 2017 by I.A.Riley. All rights reserved. Portions Copyright others; no attempt is made to infringe upon their rights.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Random backstory generator - http://www.pbegames.com/lifepath/ .

Random name generator - http://www.behindthename.com/random/ .

Random job generator - http://writingexercises.co.uk/random-job-generator.php .

Random personality trait generator - http://writingexercises.co.uk/random-character-traits-generator.php .

Random height/weight generator - http://tower.newcenturycomputers.net/hwcalc.html .
(see also http://www.healthchecksystems.com/heightweightchart.htm )




Wednesday, August 9, 2017

Why I despise the GOP and people who vote for them

I am a very ethical person. I admire that Jesus said "Yes, you are your brother's keeper, now quit whining and take care of each other."

I try really hard to use the brain that God put in my damn head.  Stupidity annoys me. Willful ignorance and selfish stupidity are even bigger cardinal sins, in my Book, even than greed, gluttony and sloth.

If you look at the American "conservative" voting patterns during my lifetime, any objective observer smells the ignorance, selfishness, arrogance and greed soaking the pattern and stinking like shit.










Tuesday, August 8, 2017

End of Days - Gender Identity Gets People So Excited

I'm mocking this meme. The entire function of this meme is to play on the Western freakout about non-binary gender identity and non-binary gender expression.




You know, some civilized parts of the world don't have weird degenerate hangups about little gadgets that give women the convenience of peeing while standing.




But, really, what the original meme is saying, is that in Thailand, they had been pretty tolerant of alternate genders until about the 1990s, when the fucked up, intolerant values of Western society, got involved and non-binary genders became a public image (i.e. tourism) problem.

I mean, it's not as if we haven't had the "she-male" fetish here in the west for ages - we've merely pretended it didn't exist.

Hell, I bet a huge number of Westerners visit Thailand specifically to find themselves a Thai ladyboy for a few hours companionship...






Friday, August 4, 2017

Wonder Woman's Ass


I just needed to put this here, so I can always remember how fucking awesome it was to watch an entire movie, with a strong female lead, who never once - not ONCE - acted apologetic or ashamed for being the most awesome person in the room.



She NEVER had to apologize for being strong. She never had to apologize for being better educated. She never collapsed, nor broke down, nor fell apart, even when she was totally getting the shit kicked out of her. 
She always kept her focus, and stood by her ethics.

Oh, and Gal Gadot was so totally the right choice. Dissenters can bite me.



Tuesday, August 1, 2017

Fluent in English? Stay humble

The Internet reminds me that I'm not automagically special just because I'm fluent in English as my native tongue.

Oh, I'm special in lots of good ways, but knowing one language doesn't mean jack shit in the grand scheme of things.

Stay humble and get educated.




Monday, July 31, 2017

Something Nice

Tell me something nice that you saw happen today. Not something that involved you in any way, but that someone else did.

For example, the other day at the subway station, I saw a woman frantic to catch a bus. A man stepped into said bus and pretended to be confused, but really was just stalling the driver, while she muscled her luggage the last dozen meters, and caught her bus.

How do I know? As soon as she got there, he stepped back off the bus and blocked the door until she got on.

Someone asked him "Did you know her?"

He said "Nope, but I've missed a few important connections in my life, and it really sucks."




Friday, July 28, 2017

Fiction Friday - Razor Thin Slices

"Razor thin slices of root beer."

What? Listen, Imagination, you know I love you, but what the Hell am I supposed to do with that?

If you're going to be difficult, I'm going to start leaving you at home....

Okay, hang on... I think I see something...

Fiction Friday

The beautiful writer, Fern Kali, has her own blog, and she posts some really wonderful fiction, and she is a creative story-teller, who brings real life to her creations.

Through a bit of a semantic quirk, let's say Fern and I have jointly "created" Fiction Friday - the idea is post something creative - a character, a game mechanic, or - best of all - a story of some kind.  Even just a couple pages, or a scene from a longer piece, or whatever.  Something with a story, or story hook, that people can relax too, and have a bit of fun.


Razor Thin...

So, here's my outline.  Classic dystopian future - think Blade Runner (the original, with it's crappy budget) - where there is resource scarcity.  There's a weird minimalism to the economy - no one starves, which keeps crime down - but getting "ahead" is a real bitch.  

...Slices of Root Beer

In our modern world, sugar cane is dirt cheap, and loaded into everything as a highly addictive substance.  But, in a dystopian future, where fertile ground for growing healthy crops might be hard to come by, and very nearly everything is synthetic, then something as simple as real root beer becomes a luxury.

Those who have "pleased their masters" might be rewarded with a razor thin slice of root beer - the genuine flavor and real sugar would be hyped as a real prize (and given resource scarcity, might be valued like gold).

I mean, look at gold - except for a few industrial uses, it's mostly just pretty.  People value it primarily because it's 1) pretty, 2) scarce.  If everyone could find gold in the streets, all the time, then everyone would treat it slightly better than lead, right?  Lead not being as pretty, and having the additional side effect of being toxic, but you know what I mean.

People value things that are scarce, especially if the beautiful or privileged people value the same thing.  I mean, Shark Fins as a delicacy?  Caviar?  Beaver tail? Seriously?  As far as I'm concerned, taste like shit, but they're scarce, thus expensive, and therefore people value them.

Therefore - in this dystopian, resource scarce world, filled with disposable humans as common labor  - cogs in the wheel, where middle management delude themselves into believing they have importance by tormenting those beneath them - absurd pleasures become valued treasures.


Razor Thin Slices of Root Beer

It's Fiction Friday, luv, come join in :-)



Friday, July 21, 2017

Fiction Friday - Nastja Simone

Nastja Ella Simone

Background & Origin:  She was working on her PhD in robotics when she got tapped to join a secret project that was funded by the military, contacted to a private corporation, and using university students and faculty to develop the designs in modular fashion. Although nearly a hundred people at the university were s omehow part of the project, only a handful knew it even existed and only two knew the full scope.

Nastja was one of the cogs in the wheels. She is a very talented roboticist, with supplemental training in cybernetics and artificial intelligence. Her work is integral to the exoskeleton on which the suit operates.

A motorcycle accident resulted in brain damage and she lost motor control over her legs. Despondent, she helped design some brain implants intent on having them installed in herself, to restore lost motor function.  When all conventional avenues turned her away, she sought out an underground neuroroboticist. She doesn't talk about the deal she made with Alexi, but she still can't walk. However, her overall brain function erupted, and she felt the trade was acceptable.

She returned to university, and blew through her classes. She got drawn deeper into the secret power armor project to figure out why the control interfaces were driving volunteers mad (they all got pulled from the project while medications still allowed them normal lives). While the root problem remains elusive, it turns out Nastja’s implants allow her to control the suit without any side effects.

She didn't build the suit, but she has trained to maintain and repair it regularly, and upgrade it occasionally.

Her place of birth was a rural village, a tiny collection of farms. She was raised by relatives.

She has the following siblings:
  • A younger brother that she has lost touch with;
  • A twin brother that bears her a grudge for some past transgression;
  • An adopted older brother that still lives with her childhood caretakers - he became “institutionalized,” and now works to help other kids survive the orphanage system.

She has experienced the following important events:
  • Blind luck provided her with a financial windfall, found cash, an inheritance, or something similar;
  • She made an enemy, a clan, gang or other small group. Nastja and the enemy are both equally annoyed with each other. This enemy have some close family ties that give them minor clout. Racial, religious or political bias caused the rift;
  • She performed a vital task for a military leader, who is now in her debt;
  • She made an enemy, a clan, gang or other small group. There's lots of yelling when they're around each other. They are not particularly important in the grand scheme of things. Nastja took advantage of them via scam or brute force;
  • A serious relationship ended when her partner died, murdered by someone. She don't know who.
  • An incapacitating accident left her laid up for several months, and permanently disfigured;
  • Her relationship choices were sub-par, and she found herself two-timing a steady partner. He never found out.


Combat Tactics:  She is a melee fighter, and a dirty one. Leg sweeps, sand in the eyes, picking someone up and throwing him in front of a bus - it's all fair game to make the fight end as fast as possible.

Personality Traits:
Rude, compassionate, nurturing.  

Appearance:  5’5”, 117 lbs.

Powers:  In addition to being a gifted cyberneticist and roboticist, she has brain implants that give her enhanced intelligence and motor function. Despite that, her legs still don't work. Her doctors have begun telling her the paralysis is psychosomatic, and she tells them to eat shit and die.

She wears an armored powersuit/exoskeleton, designed for law enforcement and peacekeeping (rather than military) applications, that enhances her strength, has electroshock combat pads, and allows her to use her legs normally.

She has minimal training in any kind of combat, and is only an average hand-to-hand fighter.

Notes:  Model unknown (if there even was one).  Photomanip artist unknown.  Character by I.A. Riley, June, 2017.

Document Copyright (C) 2017 by Icarus Anne Riley. All rights reserved.  Portions Copyright others; no attempt is made to infringe upon their rights.

Villains & Vigilantes, Living Legends and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2010 Monkey House Games. All rights reserved. Made in the U.S.A.

Unofficial Living Legends Companion written by Patric L. Rogers, Copyright © 2010-2017 by Monkey House Games. All rights reserved.

Mighty Protectors and the Monkey House Games logo are trademarks owned by Monkey House Games, ©2017 Monkey House Games. All rights reserved. Made in the U.S.A.

Sourcebooks Marvel Superheroes Advanced Set (TSR, 1986), Realms of Magic (Kim Eastland, TSR, 1986), The Ultimate Powers Book  (David E. Martin, TSR, 1987), 4C System (Michael Hammes, Philip Reed, 2007).

Random backstory generator - http://www.pbegames.com/lifepath/ .

Random name generator - http://www.behindthename.com/random/ .



Random height/weight generator - http://tower.newcenturycomputers.net/hwcalc.html .

Name - Nastja - Feminine form of ANASTASIUS. This was the name of a 4th-century Dalmatian saint who was martyred during the persecutions of the Roman emperor Diocletian. Due to her, the name has been common in Eastern Orthodox Christianity (in various spellings). As an English name it has been in use since the Middle Ages. A famous bearer was the youngest daughter of the last Russian tsar Nicholas II, who was rumoured to have escaped the execution of her family in 1918.

Mighty Protectors has a very different design view of Armor and persistent protection than its predecessors. Consequently, it is extremely expensive to get comparable values.  So I went with Invulnerability to the most common Damage Type she is likely to encounter, and called it a wash.



(artist unknown)
(model, if there was one, is unknown)

Nastja Ella Simone - Villains & Vigilantes

Str 29 (11), End 14, Int 29, Agl 19, Cha 15, 117 lbs., level 2

Basic Hits 3; Hit Mod. (2.2) (1.4) (1.6) (1.3) = 6.4064; Hit Points 19; Power 91; Move 62” ground; Carrying Capacity 1509 lbs.; Basic HTH 1d10; Accuracy +3; Damage Mod. +5; Detect Hidden 20%; Detect Danger 24%; Heal 0.9; Inventing Points 4.8

Armor B Device:
  • ADR 128 - the good news is that it is heavily plated, padded and insulated, including climate control system. The bad news is maintenance and repair is a bitch. Every time she gets hit, roll percentile dice. If the roll is less than the current ADR, then reduce the ADR by the damage taken, and she suffers no personal injury. She can “roll with the blow” normally to protect the armor; 
  • Heightened Strength B: +18; 
  • Natural Weaponry: Built-in electroshock pads in the gloves and striking surfaces give her +3 “to hit” with unarmed HTH (just don't think about it too hard), and +6 damage; 
  • Heightened Defense: Motion sensors and reflex enhancers enable her to avoid more attacks (opponents are -4 “to hit” her) while she is conscious, mobile, and aware of the attacker. 
Heightened Intelligence B Device: Brain implants, some of which are mounted on the outside of her skull, give her +19 Intelligence. These are permanent and difficult (but not impossible) to disable.

Physical Handicap: An accident damaged her legs, and she needs prosthetics (or cool power armor) to move faster than 6” per turn.

Invention: With her helmet on, the suit provides Adaptation, with 8 charges. Each hour or use as defense expands one charge. Charges can be refreshed by spending one hour in her workshop. The helmet also has a 15-minute backup air supply for when the charges run out.

Training: +1 “to hit” with unarmed HTH attacks

Gear: She also carries a radio, energy pistol, smartphone, first aid kit, and nightstick. If she is feeling mean, she adds a knife and sword, but worries about the serious injuries from cutting people.

Combat Summary:
Unarmed: Attack HTH +4 “to hit,” Damage 1d10+5 or 1d20 (both avg 10.5)

Shock Pads: Attack HTH +7 “to hit,” Damage 1d10+11 or 3d10 (both avg 16.5)

Energy Pistol: Attack HTH +5 “to hit,” Damage 1d10+5 or 1d20 (both avg 10.5), Range 57”

Nightstick: Attack HTH +5 “to hit,” Damage 1d4+1d10+5 (avg 13)


Nastja Ella Simone - Living Legends

PHYS 22/d10
DEFT 11/d6
REFL 16/d8
INTL 22/d10
COOL 11/d6
VITL 11/d6
Mass 53 Kgs (d3 Mass effect)

Total Cost: BCs (83) + Skills (13) + Powers (99) - Weaknesses (-25) = 170 CP

Skills

4 @ +2 Levels (5) (+7) [13 CP]
  • Electronics (INTL/S): d12
  • Science (INTL/S): Robotics, d12
  • Unarmed (DEFT/G): Punch, Kick, d10

Powers

Bionics: Brain implants increase INTL, included above

Power Armor

  • Armor: 11 vs all Physical Damage Types, plus Other (87), Modifiers: Ablative (-3), Equipment [suit] (-3) [39 CP];
  • Adaptation: Asphyxiation, High Temperatures, Low Temperatures (3) (+5), Modifiers: Equipment [suit] (-3) [4 CP];
  • Heightened PHYS: +15 (15), Modifiers: Equipment (-3) [10 CP];
  • Natural Weaponry: Skill Bonus +3, Damage Bonus +3 Blunt Kinetic [crushing] damage (27), Modifiers: Equipment (-3) [18 CP];


Mundane Equipment

Nightstick [8 CP]
  • Skill Bonus: Add +2 to Weapon [bludgeons] skill (7), Equipment [carried] (-3) [-3 CP]
  • Natural Weaponry: Add +0 Blunt Kinetic [crushing] damage to weapon [bludgeons] skill (0), Equipment [carried] (-3) [0 CP]
  • Parry (shield bonus): Non
Generic Energy Pistol [11 CP]

  • Skill Bonus: None
  • Power Blast: d8 Energy [pure energy] (16), Range [12”] (+0), Equipment [carried, size 0.3m] (-3) (+1), Charges [7ch, clip, reload as single action] (-1) [11 CP]
  • Equipment Armor: Standard Equipment value of 6

Medical Kit [4 CP]

  • The damage form can vary depending on the special effects. On “modern” Earth the damage form would typically be [chemical] (e.g. “flesh-like polymer”), but in more fantastic or high-tech settings it might also be [poison] (e.g. “healing stimulants”) or [disease] (e.g. “genetically engineered super-blood platelets”).
  • Healing: Hits, +1 level, Biochemical (8), Charges [22ch] (-1), Equipment [carried] (-3), Roll Required [Medicine skill, roll 2+, required per use] (-1) [4 CP]
  • Equipment Armor: Standard Equipment value of 6

Radio Transceiver [5 CP]

  • Radio Transmission: 3 channels, audio only, 10 km (4), Verbal Trigger (-1), Linked [to Basic Radio Sense] (-1), Equipment [carried, size 0.1m] (-3) (+3) [3 CP]
  • Heightened Senses: Basic Radio Sense (2), Only 3 Channels (-2), Ranged (+3), Activation Required [to a Persistent power] (-2), Equipment [carried, size 0.1m] (-3) (+3) [2 CP]


Weaknesses

Persecuted: She has enemies (Uncommon, Major) [-10 CP]

Physical Handicap: An accident damaged her legs, and she needs prosthetics (or cool power armor) to move faster than 2” per turn. (Major) [-15 CP]


Nastja Ella Simon - Mighty Protectors

Strength 21 (Carrying Capacity 960 lbs., Basic HTH d10+1)
Endurance 12 (Save 11, Heal 1.6)
Agility 18 (Save 12)
Intelligence 24 (Save 13)
Cool 15 (Save 11, Initiative d6+1)

Hit Points 18
Power 75
Physical Defense 2 (6)
Mental Defense 3
Move 17
Inventing Points 12
Wealth d6
Luck 10-
Weight 117 lbs. (192 lbs. in armor)
Total Cost 80 + 95 - 25 = 150

Powers

Bionics: Increased Intelligence (included above)
Wealth: d6 Wealth roll (2.5 CP)

Gear - Power Armor


  • Adaptation: Asphyxiation, High Temperatures, Low Temperatures, Modifiers: Multifunction Gear (12.5 CP)
  • Armor: Kinetic 4, Energy 4, Biochemical 4, Entropy 4, Modifiers: Multifunction Gear (27.5 CP)
  • Heightened Defense: Physical Defense +4, Modifiers: Multifunction Gear (7.5 CP)
  • Heightened Strength: ST +10, Modifiers: Multifunction Gear (7.5 CP)
  • Invulnerability: Kinetic, Modifiers: Multifunction Gear (17.5 CP)


Gear - Off-The-Shelf Items

Arsenal: She has a pool of six (6) devices she can choose from when at base, and carry any four (4) at one time. Each can be worth up to 15 CP (20 CP)

  • She carries an energy pistol, smartphone, first aid kit, and nightstick. GM said I don't need to worry about the CP for each, so I'm not.


Weaknesses

Physical Handicap: An accident damaged her legs, and she needs prosthetics (or cool power armor) to move faster than 2” per turn. (-15 CP)

Nemesis: TBD (-10 CP)

Combat Summary

Initiative: d6+1

Unarmed: Attack 15-, Damage d10+1 or d12 (and 6.5)

Energy Pistol: Attack 15-, Damage d10 (avg 5.5)

After subtracting for Armor, but before rolling with the blow, she takes ½ damage from Cold, Heat, and Fire, and ¼ damage from physical attacks like punches, bullets, knives and falling.